#include "LocalShader.h"

REGISTER_SHADER(PreRenderVertexShader, "ScreenSpaceReflection\\PreRender.vert")

REGISTER_SHADER(PreRenderFragmentShader, "ScreenSpaceReflection\\PreRender.frag")

REGISTER_SHADER(SsrVertexShader, "ScreenSpaceReflection\\Ssr.vert")

REGISTER_SHADER(SsrFragmentShader, "ScreenSpaceReflection\\Ssr.frag")




